Figma Systems
& Experiments
A behind-the-scenes look at how I explore, stress-test, and extend Figma through systems-driven design. This page highlights experiments with Auto Layout, Components, Variables, Tokens, and advanced prototyping, focused on flexibility, interaction, and expressive system design.
I began bringing my illustrations into Figma because I personally believe interaction and art are inseparable. Components define behavior; art defines character. The most effective products live where both coexist.
As I develop the world of a fictional car brand, I’m always considering what its interface would look like, how it behaves, how it moves, and how it communicates character.
My background in traditional animation gives me a strong instinct for timing and easing, which translates naturally into Figma prototyping. I often use Figma as an animation tool, especially for RAY, to explore motion as a design language, not just a transition.
Over time, this approach evolved into a robust design system and production pipeline. By combining components, variables, tokens, and motion principles, I built a setup that allows me to quickly produce brand-consistent animations in Figma. These outputs are designed to move seamlessly from experimentation to finished social content for RAY.
Sometimes experimentation pushes things to the edge and breaks them, and that’s the best part. Pushing a product to its limits reveals how it changes and evolves over time, just as the designers using it grow and evolve themselves. Watching Figma continue to develop through thoughtful updates in support of its users reinforces my desire to grow alongside the product and contribute to what it becomes next.
In pursuit of design, whimsy, and experimentation.